Hi all. I am new, and impatient. I love this forum so far because of all the talent - we're all alike here and it feels great to be among other creators
I have started this journey first with 3DS Max, simply because that was in my mind, sort of the "Grand Kai" of 3D, the one I remember hearing about first anyway. I remember taking a 1 year course in high school junior year and starting with AutoCAD, then moving into 3DS Max, but I hardly retained any of what I "learned". So I'm starting fresh. But I plan to learn some of the others - mainly, ZBrush comes to mind.
With something like ZBrush or Mudbox, it seems to really exceed in the goal of allowing one to forget about lines and vertexes and truly sculpt FIRST, and then worry about the technicalities and geometry later, that's what I see when I look at such software - and I find it AWESOME!
The only thing is :
1 : ZBrush runs a bit slow when I zoom into the mesh and begin to rotate around, frame-rate seems to drop. I am trigger-happy when modeling as far as rotating all over the mesh goes - I do it a LOT, so this is kind of a problem.
2 : ZBrush seems an awesome tool. When I look at the kind of models people create with it, my mind is blow. The skin on the models is amazing (how do you do that? more on that later). Anyway, I do not have a tablet
, which is how I think Zrbush is meant to be used and is probably how most creators use it.
For the time being I won't be able to get my hands on a tablet, so I was wondering : Does anyone recommend I use the mouse for now or just wait until I get a tablet?
These are my other questions :
1 : I have a quad core phenom II, 8GB RAM and a GTX 260 - is this enough for ZBrush and if so, why the slowdown in frame-rate when I zoom in?
2 : Am I the only one experiencing that problem as far as the frame-rate being a bit choppy when I zoom in and begin to rotate the view?)
3 : How can I make it run smoothly (note that Mudbox 2012 doesn't do this on my system)
4 : This question is about the eye-candy ;) - All those beautiful details on characters made with cool software like ZBrush like the tiny skin wrinkles and such - do people sculpt all of that into the skin manually or are there tools inside ZBrush for that part?
5 : Is 3DS Max capable of such character detail?
I'll have more Q's later and I hope this isn't too much. Just answer freely and when you have time, I would really appreciate the enlightenment