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Samfisher84's Avatar
Old (#1)
Left in MAYA viewport. Right is from CE3. Also CE3 says :

[Error] Error streaming texture: Error 'Offset out of range', Texture: levels/sofa2/sofa_diff.dds



Heres the textures in jpg





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e-freak's Avatar
Old (#2)
how did you generate the dds? are you using CryTif for Photoshop and set the correct presets for each map?
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Samfisher84's Avatar
Old (#3)
yeah crytiff for PS yes. yeah checked the settings on each map
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[HP]'s Avatar
Old (#4)
To export your texture as high res as your PSD, do this:

1, select difuse high
2, click PC slot to select it
3, click higher resolution a couple times
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Samfisher84's Avatar
Old (#5)
Quote:
Originally Posted by [HP] View Post
To export your texture as high res as your PSD, do this:

1, select difuse high
2, click PC slot to select it
3, click higher resolution a couple times
still the same!
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[HP]'s Avatar
Old (#6)
Is your editor set to Very High? If not, it will reduce all the textures in the level to half their resolutions.

Also, try putting in the console and/or a user.cfg file the command: "r_texturestreaming 0"
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Samfisher84's Avatar
Old (#7)
yes very high
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AlexCatMasterSupreme's Avatar
Old (#8)
Uncheck that auto optimize file, don't click the higher resolution button, I've never had that issue, but I have had issues with using those buttons with the auto optimize checked.
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[HP]'s Avatar
Old (#9)
Yes, forgot to say that, the Auto Optimize is evil, should be off!
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Samfisher84's Avatar
Old (#10)
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Originally Posted by AlexCatMasterSupreme View Post
Uncheck that auto optimize file, don't click the higher resolution button, I've never had that issue, but I have had issues with using those buttons with the auto optimize checked.
yeah still the same
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[HP]'s Avatar
Old (#11)
Make sure your texture is a square of 2. The textures you posted are 1600*1600, makse sure it's 1024*1024 or 2048*2048.

Happens to the best of us!
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Samfisher84's Avatar
Old (#12)
Quote:
Originally Posted by [HP] View Post
Make sure your texture is a square of 2. The textures you posted are 1600*1600, makse sure it's 1024*1024 or 2048*2048.

Happens to the best of us!
hehe yeah they are square, 2048 but the blogg seem to have downsized them
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Samfisher84's Avatar
Old (#13)
i know in UDK you have to change the textures to like UI or something to tell UDK not to optimize it down. Anything like that in Cryengine?
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Samfisher84's Avatar
Old (#14)
Tried to do a quick test with some other maps and seems like its the right rez on them



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e-freak's Avatar
Old (#15)
try to delete all tiff and dds files and save again (not sure if you tried that before, but sometimes windows fucks up and doesn't overwrite the DDS with new versions)

apart from that - are you using any alpha channels or cymk or anything like that?
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Samfisher84's Avatar
Old (#16)
Quote:
Originally Posted by e-freak View Post
try to delete all tiff and dds files and save again (not sure if you tried that before, but sometimes windows fucks up and doesn't overwrite the DDS with new versions)

apart from that - are you using any alpha channels or cymk or anything like that?
Yeah did that now and still the same. The saved tiff files is 2048 and all so i dont get why its not coming up in viewport.
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Samfisher84's Avatar
Old (#17)
seems like i found the problem, remembered i scaled the meshes in CE3 so just exported them in a better scale and now it works. Thanks allot for the help checking all possible angles of error!
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AlexCatMasterSupreme's Avatar
Old (#18)
Quote:
Originally Posted by Samfisher84 View Post
seems like i found the problem, remembered i scaled the meshes in CE3 so just exported them in a better scale and now it works. Thanks allot for the help checking all possible angles of error!
It might be a maya specific issue, as I have never encountered this with scale in 3ds max.
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Samfisher84's Avatar
Old (#19)
Quote:
Originally Posted by AlexCatMasterSupreme View Post
It might be a maya specific issue, as I have never encountered this with scale in 3ds max.
i scaled it in CE3 after the export.
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