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created CE3 texture problem!
on 06-20-2012 01:19 AM
Left in MAYA viewport. Right is from CE3. Also CE3 says :
[Error] Error streaming texture: Error 'Offset out of range', Texture: levels/sofa2/sofa_diff.dds
Heres the textures in jpg

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, triangle,
256 Posts,
Join Date Feb 2011,
Location Sweden
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how did you generate the dds? are you using CryTif for Photoshop and set the correct presets for each map?
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, polygon,
702 Posts,
Join Date Sep 2008,
Location Germany, Darmstadt
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yeah crytiff for PS yes. yeah checked the settings on each map
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, triangle,
256 Posts,
Join Date Feb 2011,
Location Sweden
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To export your texture as high res as your PSD, do this:
1, select difuse high
2, click PC slot to select it
3, click higher resolution a couple times

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, dedicated polycounter,
1,826 Posts,
Join Date Aug 2007,
Location derp land
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Quote:
Originally Posted by [HP]
To export your texture as high res as your PSD, do this:
1, select difuse high
2, click PC slot to select it
3, click higher resolution a couple times
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still the same!
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, triangle,
256 Posts,
Join Date Feb 2011,
Location Sweden
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Is your editor set to Very High? If not, it will reduce all the textures in the level to half their resolutions.
Also, try putting in the console and/or a user.cfg file the command: "r_texturestreaming 0"
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, dedicated polycounter,
1,826 Posts,
Join Date Aug 2007,
Location derp land
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yes very high
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, triangle,
256 Posts,
Join Date Feb 2011,
Location Sweden
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Uncheck that auto optimize file, don't click the higher resolution button, I've never had that issue, but I have had issues with using those buttons with the auto optimize checked.
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, polycounter,
941 Posts,
Join Date Mar 2012,
Location Washington State
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Yes, forgot to say that, the Auto Optimize is evil, should be off! 
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, dedicated polycounter,
1,826 Posts,
Join Date Aug 2007,
Location derp land
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Quote:
Originally Posted by AlexCatMasterSupreme
Uncheck that auto optimize file, don't click the higher resolution button, I've never had that issue, but I have had issues with using those buttons with the auto optimize checked.
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yeah still the same
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, triangle,
256 Posts,
Join Date Feb 2011,
Location Sweden
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Make sure your texture is a square of 2. The textures you posted are 1600*1600, makse sure it's 1024*1024 or 2048*2048.
Happens to the best of us! 
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, dedicated polycounter,
1,826 Posts,
Join Date Aug 2007,
Location derp land
|
Quote:
Originally Posted by [HP]
Make sure your texture is a square of 2. The textures you posted are 1600*1600, makse sure it's 1024*1024 or 2048*2048.
Happens to the best of us! 
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hehe yeah they are square, 2048 but the blogg seem to have downsized them
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, triangle,
256 Posts,
Join Date Feb 2011,
Location Sweden
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i know in UDK you have to change the textures to like UI or something to tell UDK not to optimize it down. Anything like that in Cryengine?
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, triangle,
256 Posts,
Join Date Feb 2011,
Location Sweden
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Tried to do a quick test with some other maps and seems like its the right rez on them

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, triangle,
256 Posts,
Join Date Feb 2011,
Location Sweden
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try to delete all tiff and dds files and save again (not sure if you tried that before, but sometimes windows fucks up and doesn't overwrite the DDS with new versions)
apart from that - are you using any alpha channels or cymk or anything like that?
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, polygon,
702 Posts,
Join Date Sep 2008,
Location Germany, Darmstadt
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Quote:
Originally Posted by e-freak
try to delete all tiff and dds files and save again (not sure if you tried that before, but sometimes windows fucks up and doesn't overwrite the DDS with new versions)
apart from that - are you using any alpha channels or cymk or anything like that?
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Yeah did that now and still the same. The saved tiff files is 2048 and all so i dont get why its not coming up in viewport.
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, triangle,
256 Posts,
Join Date Feb 2011,
Location Sweden
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seems like i found the problem, remembered i scaled the meshes in CE3 so just exported them in a better scale and now it works. Thanks allot for the help checking all possible angles of error!
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, triangle,
256 Posts,
Join Date Feb 2011,
Location Sweden
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Quote:
Originally Posted by Samfisher84
seems like i found the problem, remembered i scaled the meshes in CE3 so just exported them in a better scale and now it works. Thanks allot for the help checking all possible angles of error!
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It might be a maya specific issue, as I have never encountered this with scale in 3ds max.
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, polycounter,
941 Posts,
Join Date Mar 2012,
Location Washington State
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Quote:
Originally Posted by AlexCatMasterSupreme
It might be a maya specific issue, as I have never encountered this with scale in 3ds max.
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i scaled it in CE3 after the export.
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, triangle,
256 Posts,
Join Date Feb 2011,
Location Sweden
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