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Bake normal map from one plane to another in max?

So I could have sworn I did something like this before, but it doesn't seem to be working now.

I have a tiling texture that I want to rotate 105 degrees, so I can't do simple channel flipping to get there. I created one plane with the texture applied and tiled 9 times so it covers a smaller plane. I want to bake that material with normal map down onto a new normal map for.

I've assigned a material in max to the rotated plane with my normal map, and that shows up when rendered etc but it doesn't seem to show up in RTT. Is there something special I need to do to do this?

Is it even possible?

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