I'm new to polycount and I'm also new to the whole valve workshop stuff.
Following this amazing guide: http://wyksblog.com/getting-started-dota-2-cosmetics/
I got to decompiling everything (including textures) and now I'm trying to import these to 3D max.
Importing them wasn't that hard but I had a technical difficulty which concerns me...
I am using the latest SMD importer for max 2012 but as you can see in the screenshot above the model is flipped 90 degrees, facing upwards instead of forwards.
Does anyone know how to fix this? or can I just spin it 90 degrees and don't care about the rig? I'm going to create cosmetic items for the hands, head, tail and perhaps back and feet of the sand king.