Full time - no freelancers or outsourcing required at this time, thank you!
We seek an experienced, self-motivated technical artist with oodles of talent to help us achieve breathtaking visuals. You must have the capacity to refine/improve our art pipeline and tackle any technical issues that may arise. In addition, you'll have in-depth knowledge of rigging, skinning and animation, with the ability to jump in and help out with asset creation.
You must have at least one published title - preferably on PS3, XBox or PC.
- Diligent and positive attitude
- Portfolio demonstrating technical skills
- Rigging/animation experience
- High-end rendering experience using Mental Ray/VRay
- High and low poly modelling experience, with neat UV unwrapping skills
- Texture creation using a variety of techniques (baking normal maps etc)
- Passion for gaming and game design
Must be authorised to work in Europe and speak English.
Send an e-mail to: Jobs [at] VooFooStudios [dot] com
A link to your portfolio should be included in the e-mail
Subject line - "Artist Application"
The following portfolio examples are favourable:
- Rigging videos/examples
Feel free to drop us a message if you have any questions!
You have what it takes - why VooFoo?
Founded by developers and five years old in July, 2012, VooFoo presents an exciting opportunity to be part of a highly successful indie team. We have a great working relationship with Sony and three published titles (including a launch title for PS Vita). In addition, we're currently working with a new publisher founded by two experienced ex-Sony producers (responsible for Little Big Planet and Super Stardust).
We offer a very competitive salary and significant project bonuses. With only seven developers currently in the team, we're intent on remaining relatively small but highly efficient! You'll have the opportunity to spread your wings and feel a real sense of achievement. We work hard, but also play hard in a relaxed and enjoyable working atmosphere with flexi-time.