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Unral Engine 4 - Mirrored UV's, normal map problem.

polycounter lvl 6
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S@murai polycounter lvl 6
Hello all!

I've created a simple asset with mirror modifier. I wanted to try out if normal map will work... and it does not.
My UV look like this
mkRT5cf.png
I've uwraped half of the body and half of rubber belt.

I've set textures in unreal to mirror instead of warp, but it all turn out to look like this
Ivm7Zwu.png

Is there any way to make it work?

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