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Mudbox Normal Map Extraction Seam Issues

Hey,

So I have been having an issue in the old Mudbox. I am attempting to extract a normal map from a subdivided version of the Low Poly Model. Currently I have not sculpted in any detail I dont want to do that till i fix the edge issue i seem to be having.

Normal Map.
http://gyazo.com/03edfa261d0b791382120c21546635c0

Low Poly Model in Mudbox
http://gyazo.com/678d71733986bfbcbebc9f84c7e5a818

High Poly Model in Mudbox
http://gyazo.com/0f1e0671a093a1306f0b998f60c01965

So yeah I dont really know too much about Mudbox but i have spent a bit of time trying all the diffrent extraction settings abut i keep getting the same result. Any help will be greatly appreciated. :)

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