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Dota 2 workshop monthly competition

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  • BrontoThunder
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    BrontoThunder polycounter lvl 13
    New bow concept:
    p8xeCjS.png
  • Tvidotto
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    Tvidotto polycounter lvl 9
    zicoV wrote: »
    So i'm finally up and running again after my hdd died last weekend :(
    which also meant i lost everything i had on mirana so far so i'm starting from strach.

    miranaarmorwip01.jpg

    I hanv't drawn anything on the mount yet but i like this image and i think i'm gonna try to replicate something like this.

    White_lion_mount_war_lion_high_elf_lord_hero.jpg

    Still need to come up with a bow and quiver design..
    Whats the deadline on this again ? :)

    sorry about your hd

    maybe now you get with a better model =]
    New bow concept:
    p8xeCjS.png

    nice one bronto
  • crazyone
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    crazyone polycounter lvl 5
  • brojomaan
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    hey guys, been fiddling around with the LP version of the mount, do you have any tips on retopologising? ive been sitting here for 2 days made three LP models and they all look terrible. do you guys do the Zshpere RETOP or do you use a program of some variety?
  • crazyone
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    crazyone polycounter lvl 5
    brojomaan wrote: »
    hey guys, been fiddling around with the LP version of the mount, do you have any tips on retopologising? ive been sitting here for 2 days made three LP models and they all look terrible. do you guys do the Zshpere RETOP or do you use a program of some variety?
    try Topogun or 3D coat

    1Y6OQ
    looks weird but I like how it turned out
  • BrontoThunder
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    BrontoThunder polycounter lvl 13
    I was thinking about where we take this competition dealie in the coming months and I agree with the sentiments that it might not be the best idea to just stick with one hero each month. Perhaps instead of a single hero we could have more open "themes" like 'Assassins', 'Heroes with mounts', 'Heroes with pets/summons', 'Flying heroes', 'Heroes with 0 cosmetic items' etc.
  • deadl3ss
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    Lovin the Mirana stuff guys !!
  • deadl3ss
  • crazyone
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    crazyone polycounter lvl 5
    lol just noticed mirana had a white tiger in dota 1
    cape is done
    1YpBA
  • brojomaan
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    Crazy man your awesome man. Love the design
  • Paskie
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    I was thinking about where we take this competition dealie in the coming months and I agree with the sentiments that it might not be the best idea to just stick with one hero each month. Perhaps instead of a single hero we could have more open "themes" like 'Assassins', 'Heroes with mounts', 'Heroes with pets/summons', 'Flying heroes', 'Heroes with 0 cosmetic items' etc.

    That is not a bad idea at all. My vote is on heroes with no items :)
  • deadl3ss
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    YEAH getting there

    rikishinobitest.jpg

    ill post some vids later.. the animations look GREAT with them.. wasnt sure about the shape.. but colors are all wrong.. mask is imported with no textures or horns
  • BrontoThunder
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    BrontoThunder polycounter lvl 13
    As cool as your Riki set is coming along deadless this thread is just for the Mirana comp.
  • crazyone
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    crazyone polycounter lvl 5
    had some hard time making the low poly model but some magic witch bunch of layers and alphas and it's done )
    1YN0Z
    1YO0R
  • Tvidotto
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    Tvidotto polycounter lvl 9
    amazing improvement guys! =]
  • brojomaan
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    Hey guys, can anyone help me with a issue im having.
    So i have made the high poly, made the low poly baked it, now i am trying to get my untextured mount into Dota 2 just to check it over.
    So i import the mount and textures no problems and in the viewport my lion is 5 times the size of the mirana model.

    At first i went back into 3ds max and made sure it was the same size and the SMD at it is. i have also tried re scaling it myself but that seems pretty impossible
  • Pina
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    Pina polycounter lvl 5
    Looking good guys.
    Still thinking of entering this with just 1 or 2 items, but must find some time first.
  • BrontoThunder
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    BrontoThunder polycounter lvl 13
    Crazyone you are absolutely killing it. Can't wait to see it all together.

    Suppose I should post my current progress, it's been a while!
    4niMZEX.png
  • Tvidotto
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    Tvidotto polycounter lvl 9
    brojomaan wrote: »
    Hey guys, can anyone help me with a issue im having.
    So i have made the high poly, made the low poly baked it, now i am trying to get my untextured mount into Dota 2 just to check it over.
    So i import the mount and textures no problems and in the viewport my lion is 5 times the size of the mirana model.

    At first i went back into 3ds max and made sure it was the same size and the SMD at it is. i have also tried re scaling it myself but that seems pretty impossible

    im not a max user but could be the problem with the scale between max and maya

    when i import a file from max on maya it comes 100x bigger

    you can try to decompile the model from the test client and compare both or check if the file you downloaded on the orkshop page is up to date

    dont forget to reset the xforms before skinning your model
  • Anuxinamoon
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    Anuxinamoon polycounter lvl 14
    Oh damm! This is looking good bronto, The concept you made looks great. The armour hasn't really xfered to your high poly blockout though. The lines look very masculine.
  • Tvidotto
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    Tvidotto polycounter lvl 9
    update on the courier

    low poly with normal and wip difuse map

    no more work this week, im going to celebrate that the wyrmeleon and the hellgazer ward entered the game, yay! =]


    1ZtjK1ZtmW
  • crazyone
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    crazyone polycounter lvl 5
    Tvidotto wrote: »
    update on the courier

    low poly with normal and wip difuse map

    no more work this week, im going to celebrate that the wyrmeleon and the hellgazer ward entered the game, yay! =]


    1ZtjK1ZtmW

    hahaha xD nice )

    1ZvKq
    made a chest piece , and I have no idea how to make a lowpoly model out of it , polylimit is so fcking low, probably I'l leave only right shoulder for protection cause she uses left one to shoot out of the bow
  • BrontoThunder
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    BrontoThunder polycounter lvl 13
    Oh damm! This is looking good bronto, The concept you made looks great. The armour hasn't really xfered to your high poly blockout though. The lines look very masculine.

    Hmm, that's definitely something I hadn't considered; the way armour could convey masculinity/femininity. Were you referring to all of the armour (helm, shoulders, bracers, back) or just the shoulders/chest? Also, is it the hard edges and sharp points which imply masculinity?

    I was trying to evoke more of a dragon-esque style of design which I don't think I really nailed with the concept but I'll definitely try again to emulate the concept more.

    Thanks!
  • Anuxinamoon
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    Anuxinamoon polycounter lvl 14
    Yeah man, the whole armour is looking pretty masculine, The skirt triangulates harshly with the acute angles which give her a very evil look, and doesn't accentute the soft round forms of the buttocks very well :)

    The shoulders block the feminine curves of the cleavage, and break up too much the flesh negative space.
    The original concpet was nice in that the focus on the armour was at the shoulders, and it drew up to the chin with the cape. This one looks a bit lost and leads the eye to a dead spot.

    Hope that helps.

    Okay guys who are doing mounts.. I've gotten some feedback from valve on my mount that I think you guys would do well to take note of too:
    The isometric camera in dota creates a constraint that influences our art choices pretty strongly. In both the design and animation we take into account that 99% of the time these heroes are seen from the in-game camera. For example, hero’s head’s are often animated looking in a direction well above the horizon so that their faces are visible. That’s not to say that we always get it perfect, or occasional make a choice that contradicts that rule.


    Mirana’s cat is an example of this. I’m personally unclear why the cat’s head is so downturned, but I think it’s something you should ignore. The fact that the Owlion has the owl element is such a great element of the design, but is currently completely hidden by the current geometry as shown below. Even zooming in, it’s not as apparent as it could be.

    So if you can't see the face in game, you will need to rotate the head angle up a bit so that it is seen from the top.
  • crazyone
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    crazyone polycounter lvl 5
    Yeah man, the whole armour is looking pretty masculine, The skirt triangulates harshly with the acute angles which give her a very evil look, and doesn't accentute the soft round forms of the buttocks very well :)

    The shoulders block the feminine curves of the cleavage, and break up too much the flesh negative space.
    The original concpet was nice in that the focus on the armour was at the shoulders, and it drew up to the chin with the cape. This one looks a bit lost and leads the eye to a dead spot.

    Hope that helps.

    Okay guys who are doing mounts.. I've gotten some feedback from valve on my mount that I think you guys would do well to take note of too:



    So if you can't see the face in game, you will need to rotate the head angle up a bit so that it is seen from the top.

    yup had some problems with that , default cat model head is turned upwards and idle animation changes it to almost 0 degree (why they done idk)
    20yHX
    finished shoulder
    20y71
  • Fanatik
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    Some very nice work guys, keep it up :thumbup:
    Here is a quick update, since I won't have time this month for a full set I've decided to stick to my moth mount. I went ahead with a rough blockout and projected the concept on it just to see how it'll look like.
    MiranaMothMount_05.jpg
  • BrontoThunder
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    BrontoThunder polycounter lvl 13
    Here's my latest update based on Anuxi's feedback, it's much more indicative of my original concept.
    HbhLnL1.png
  • Anuxinamoon
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    Anuxinamoon polycounter lvl 14
    Betterrrrrr! :D hope you don't mind but this is what I would do... Push that silhouette more. So boring and round the head... maybe do something to break it up like dragon horns?

    And the skirt is just a triangle, maybe break it up by making it scaly?
  • zicoV
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    Okay guys who are doing mounts.. I've gotten some feedback from valve on my mount that I think you guys would do well to take note of too:



    So if you can't see the face in game, you will need to rotate the head angle up a bit so that it is seen from the top.


    Thanks for sharing. I'm currently working on the mount so i'll keep that in mind :)
  • aivanov
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    aivanov polycounter lvl 5
    Fanatik, I *love* that moth - so unique yet fitting to the character!
  • BrontoThunder
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    BrontoThunder polycounter lvl 13
    Betterrrrrr! :D hope you don't mind but this is what I would do... Push that silhouette more. So boring and round the head... maybe do something to break it up like dragon horns?

    And the skirt is just a triangle, maybe break it up by making it scaly?

    Oh, wow - thank you for that. Creating items to make Lion even uglier comes naturally to me but I've got very little experience creating female characters.

    My attempts at giving horns to her helmet made her look like a bunny rabbit but I like your subdued approach. The shoulders look a lot better, too. I know what you meant now about my armour breaking up too much of the negative space created by the flesh.

    Thanks for giving me a fresh pair of eyes for this project, it's very much appreciated.
  • ACap
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    ACap polycounter lvl 9
    Great work guys. I won't comment because I am noob) I will just say good job, Keep it up.
    Ok, I am in. It will be weird set) Will try to add some evilness for Mirana.
    alien-mount-sculpt.jpg
  • Sparr
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    Sparr polycounter lvl 12
    I'm a bit of a 3-d noob, and I've never made an item for Dota before, but you think anyone would go for a goofy frog/salamander type mount like this?

    gCE1YUr.jpg
  • Some Jerk
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    I dunno, that thing looks like it would work better as a courier instead of a mount.
  • BrontoThunder
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    BrontoThunder polycounter lvl 13
    Third time's the charm, haha.
    Still rough in areas but I'll just polish it up tomorrow.
    0Y0UIpe.png

    And the bow/quiver which I forgot to post yesterday which also need a bit of polish love (as opposed to Polish love).
    OsXH0BU.pngqKb9MJe.png
  • Tahrinya
  • ike_ike
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    ike_ike polycounter lvl 12
    Sparr wrote: »
    I'm a bit of a 3-d noob, and I've never made an item for Dota before, but you think anyone would go for a goofy frog/salamander type mount like this?

    maybe if it was some sorta overgrown variant of the tickled tegu?

    keep in mind that she's an agility hero and her mount has a leaping spell so you probably wanna lean towards something more nimble looking, though.
  • Fanatik
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    Started detailing the front of the mount
    MiranaMothMount_06.jpg
  • Tvidotto
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    Tvidotto polycounter lvl 9
    Fanatik wrote: »
    Started detailing the front of the mount
    MiranaMothMount_06.jpg

    OMG, looking amazing!!!
  • Clark Coots
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    Clark Coots polycounter lvl 12
    congratz Anuxi, just saw your Mirana set got added to the store! beautiful work as always
  • Tvidotto
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    Tvidotto polycounter lvl 9
    coots7 wrote: »
    congratz Anuxi, just saw your Mirana set got added to the store! beautiful work as always

    anuxi is cheating on our final voting =]
  • Anuxinamoon
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    Anuxinamoon polycounter lvl 14
    Muhahahahahaha!
  • Tvidotto
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    Tvidotto polycounter lvl 9
    Silly walk!!!

    that is what happen when you animate with beer =]

    [ame="http://www.youtube.com/watch?v=i6HDieGEapw"]Dota 2 Courier - Pengowl - Silly walk - YouTube[/ame]

    edit - ingame image
    22ODn
  • Anuxinamoon
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    Anuxinamoon polycounter lvl 14
    ROFL that walk! xD So cute!

    is fin/arm shoulder joint seems to be a bit low? Or am I just seeing things?
  • BrontoThunder
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    BrontoThunder polycounter lvl 13
  • Tvidotto
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    Tvidotto polycounter lvl 9
    ROFL that walk! xD So cute!

    is fin/arm shoulder joint seems to be a bit low? Or am I just seeing things?

    ty anuxi, you are right about that should, going to fix it =]

    ---
    ingame view

    [ame="http://www.youtube.com/watch?v=Po-T8K-Nkrs"]dota 2013 02 15 04 34 29 11 - YouTube[/ame]
  • Anuxinamoon
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    Anuxinamoon polycounter lvl 14
    damm thats so good!
  • I-ninja
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    I-ninja polycounter lvl 5
    started working on my mount mount1t.jpg
  • Tvidotto
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    Tvidotto polycounter lvl 9
    I-ninja wrote: »
    started working on my mount mount1t.jpg

    hey ninja, i think you could break more the sillhouette of the mount, the hair is totally round and maybe something different from that pointy helmet

    and you need to hurry, we have just two weeks!
  • crazyone
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    crazyone polycounter lvl 5
    Tvidotto wrote: »
    ty anuxi, you are right about that should, going to fix it =]

    ---
    ingame view

    dota 2013 02 15 04 34 29 11 - YouTube
    looking nice )
    I'ce decided to remake the hair (and probably the back item too)
    23zgR
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