Author : Nate Broach


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Alismuffin's Avatar
Old (#51)
Amazing stuff! keep it up.

My favourite is mr longface
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A-Train's Avatar
Old (#52)
Target would be for an open world third person type game. Real early progress shots.
I'm going for a real world look, with some wear n' tear in the textures.
I'll also be creating street props and a vehicle, maybe a vespa for the scene.

1st building for the scene - Office building



2nd buikding - Irish Pub


Last edited by A-Train; 04-27-2013 at 03:31 PM..
The Reptile - Progress Thread

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Old (#53)
Reflective Glass Materials are Setup


Early Lighting & Materials UDK.


Ref

Last edited by A-Train; 05-08-2013 at 12:43 PM..
The Reptile - Progress Thread

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Old (#54)
Early UDK setup of materials of the office building.
Still fleshing things out, more to come.






Last edited by A-Train; 05-03-2013 at 12:32 PM..
The Reptile - Progress Thread

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Old (#55)
Scene block in. Added trees, chimney smoke, ground fog. streets, street posts, and I updated the business building wooden doorway. I'm also recovering from Pneumonia so I'm beginning to feel better. Work was slowed down due to that, so once I'm fully recovered in a week I should be able to crank stuff out a lot faster.


Last edited by A-Train; 05-06-2013 at 09:04 AM..
The Reptile - Progress Thread

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Old (#56)
Cobblestone for the courtyard.



Texture set - normal, diff, height, spec needs to be done still.
Resized to 1k x 1k for view.

Last edited by A-Train; 05-16-2013 at 07:19 PM..
The Reptile - Progress Thread

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Old (#57)

Last edited by A-Train; 05-16-2013 at 08:40 AM..
The Reptile - Progress Thread

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Old (#58)
Created decal cards & textures.

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Old (#59)
Created a puddle shader and added in a few puddle cards

The Reptile - Progress Thread

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Old (#60)
The Reptile - Progress Thread

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Environment Artist Looking for Fulltime or Freelance Work
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Blog
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