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UE4 Can I still use diffuse spec workflow?

Greetings,


Had a quick question about texturing in UE4. Does it work to create environments with the old texturing process of diffuse spec normal? or If working on assets in UE4 is it a must to use the albedo rough metal norm texture workflow to have the assets look right in UE4? I feel like I've seen environments done in UE4 with both styles but which one is right and which one is not?

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