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Modular walls - Inaccurate non uniform lighting

Ok guys I have been looking for fixes for this for the last week and to be honest I am pretty sure I tried every suggestion given in this forum and the unreal forums in threads with similar problems.


gdbEQB0.png


I have yet to find a efficient solution, I have tried all kinds of uvw unwrapping (spaced by 10 pixels and spaced by 200). The material is basically almost white as diffuse and some noise above 0.8 in roughness, and I didnt bother find a different diffuse because the walls are supposed to be white and otherwise if I switch it defeats the purpose.

Its really odd since the faces are literally perfectly aligned and on the same place, same material, same uvw and I cant explain why this happening and the light doesn't bake uniformly.

Is this an engine problem? I have tested this with assets from modular packages on the marketplace and the same problem occurs between assets who should fit perfectly.

Any hints would be greatly apreciated. :)
Thanks

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