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Menu system in Unreal Engine 4

Hi. I have recently been using Unreal Engine 4; I am currently creating a PC game. I have had very little experience with UDK in the past, so I was pretty new to the software.

My current task is to create a menu system, one that would appear upon pressing a key (i.e. ESC) and would have functional buttons like Resume, Options (audio, visual etc) Quit game etc. I would also like to be able to have an option to the player that will allow them to play soundtracks I've made for the game, with a playlist of tracks to choose from.

I think I understand that I will need Blueprint knowledge here, but how would I go about doing this? With as little coding as possible, if thats even feasable.

Thanks in advance,
Damien.
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