3DS Max - edge wires appear behind the object's faces
on 05-30-2012 06:38 AM
Hi, I am having a strange problem that has cropped up occasionally in the past and I don't know what causes it - the edges appear BEHIND the face, opposite the face normals. I've tried flipping the face normals back and forth with no luck. Exiting and re-opening Max doesn't seem to help either. This is Max 2013 using their new graphics engine. Has anyone seen this happen/know the solution?