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Applying a variety of materials to mesh LODs (mousedrop)

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GC_Vos polycounter lvl 3
Hello everybody,

I am posting this question here after inquiring on Answerhub and Facebook. Unfortunately I have not had any suggestions about this subject, and it's been bugging me throughout many months of development.

My question involves applying (instanced) materials to existing objects. I wish to drop a large variety of textures onto, for example, a series of similar buildings or wall sections. When I mousedrop these onto meshes these only get applied to the base lod. So far, I have solved this going thru every layer in the details panel and updating the layers manually. But with up to four LODs and many assets to customize, I was wondering if there's a faster and/or more efficient way?

Thank you in advance! Mauro
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