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Unreal Engine 4 AI discussion

Hey PolyCount users,

First off, forgive my first-ish posts length, I hope I'm in the correct spot for this type of discussion and that I'm not over looking any rules.


Secondly, I'm looking to grab a bit of information, critique and help, as well as start a little discussion, about AI development for Unreal Engine 4. I know people are starting to make games, independently, now and I think a small discussion would benefit anyone on PolyCount who might wish to work with AI.

As a person who is essentially new to Blueprints and scripting with them and, by proxy, creating AI, I'd like to learn about how to thoroughly check my development process as well as gain inspiration and knowledge from persons who are more experienced on this subject matter.

I, personally, understand the basics of developing an AI using UE4, but I'd like to learn more.



So, without further ado, let's begin, if anyone is interested!
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