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Anyone know how to do a good Toon Shader like in Gigantic? in UE4?

GhostBlades
polycounter lvl 3
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GhostBlades polycounter lvl 3
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Does anyone by any chance know how to set up a shader in UE4 to achieve this look and be able to render dynamic shadows? Not really understanding what to do with the post process material to achieve it...and for some reason whenever Im in the post process volume - all my manipulators disappear whenever I try

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