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Retopping to UE4 Units

Dave Jr
polycounter lvl 9
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Dave Jr polycounter lvl 9
Hi,

I wanted to make a quick and probably basic query.

I produced a base mesh that fitted into my UE4 scene and snapped to the grid, I have since took this into zbrush and sculpted over - producing a high res mesh.

When retopping, how do i ensure this still fits into the UE4 scene? Is it just a matter of keeping the same overall dimensions i.e length and width so that it still fits like the base mesh?

what if due to wear and tear added when i have corroded edges etc the sculpt is not exactly the same as those dimensions? Would i just manually adjust in a 3d app?

I've probably answered my own questions but wanted further clarification from more experienced individuals...


Dave

Replies

  • WarrenM
    Yeah, it's not really anything related to UE4, it's just modeling in general ... if your sculpting and damaging cause the verts to move off grid, you'll need to move them back if modularity and snapping are a priority for you.
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