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lightmap bake doesnt take vertex colors in to consideration?

polycounter lvl 8
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Olli. polycounter lvl 8
I have a roof, where you can paint holes in to it using the green vertex color channel.
goWOWl5.png

now even if I paint the whole object's vertices black (so there are no visible holes in the roof) light still goes through where the holes would be, and creates spots of light on the foor.

Anyone know if i can fix this somehow?

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