Hi polycount ! I'm working on a scene based on a concept of Viktor Jonsson;
I did a quick blockout of the scene and I started to create some HP elements.
Just for testing, I tried to export a little mesh to UDK... and I get some problems.
I tried to import into UDK my mesh with .ASE and .FBX formats, making sure to check "explicit normals" but in both cases the result is the same. I have shading issues, or maybe smoothing groups issues, anyway I have artifacts !
I already swap my Y channel in the normal map for UDK (I performed the baking in maya)
Has anyone had this problem? Is there any way to fix it?
Thank you !
