Hello everyone . I have made a high poly mesh , then low poly , baked a normal map in xnormal . When I preview the LP with the normal map in xnormal's 3d viewer or in Xsi it looks ok. But when I import my obj in Marmoset i get some bad results . So here is what I do :
I eport my LP mesh from XSI with averaged normals
(and also check the user normals option on export)
and then bake it in xnormal. When I iport it in Marmoset it looks like this :
(I awso tried to triangulate my mesh before exporting it , but again no result.)
I also tried applying Geometry aproximation , tangent , binormal (don't realy know why about the last one , just for testing) but still nothing happened.
Then I import my mesh in MAX and gave it a Edit normals modifier with Unify:
Exported as an Obj and when I imported in to Marmoset :
I get a perfect result. I get the same result when I export my mesh from XSI as an FBX file . So the bottom line is I get this green and red lines when I export from XSI as an obj , but when I export it from Max or as an FBX it looks ok ( tangent basis - don't really know what are they)
Here is a link to my LP and NM (NM it's a little large because it's a part of a weapon ).
I'm not good at Max and please if anyone can explain to me why is this happening I will be grateful