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Zombie Torso in Mudbox+UDK

Hi there.
This is my first time using Mudbox, and i'm quite new to 3D modelling altogether.
I created the base mesh by modifying the 'Mudbox human base mesh' inside of Maya then i sculpted the details and painted the mesh inside of Mudbox.The numbers are there because the zombie is being used as a dart board (i've still got to add the darts)
I baked the details down to the low poly and put it inside of my UDK environment.
Just looking for some feedback so any crits are welcome
Thanks!

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