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Needed: Character modeler/rigger/animator for single character

mlfarrell
polycounter lvl 10
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mlfarrell polycounter lvl 10
EDIT: This work has likely been filled. I'll edit this post or recreate in the future if this changes. Thanks so much you guys are awesome!

Hello all,

I need a single animated character based off of this crude design:
guide.png

This will be for a 3D game.

Character design:
I want him to be a 1930's suit-wearing man type with an era-styled hat to match. Gray suit, black face, very little if any color at all.

Animations needed (4):
- Walk cycle (a stroll, will be viewed from the side)
- Run cycle (running from danger, will be viewed from the side)
- Death anim (hit by machine gun fire, will be viewed from the side)
- Turn and shoot anim (turns 90 degrees and aims a 1930's era pistol at the viewer, think james bond or golgo 13). Actual gun not needed.

Texturing is optional but preferred.

Note that the game will be rendered using a noire-like toonshaded style. Thus the detail of the character texture should follow suit. The most important part is that the face must be all black with white eyes and a white mouth slant. Note the images above. Think like an inversion of the faces in spy-vs-spy. Characters will be viewed from medium distance, so the eyes and mouth should be pretty big to be seen from that distance.

Here are the specs of what I need technically:
- Must be DAE format with animations embedded.
-- This needs to be animated using a rigged (skeletal) animation.
-- Please use the two example animations in the zip file below as a guideline to what my engine supports.


Example files as to engine supported animation format:
http://vertostudio.com/stuff/3dproj/working.zip

Use the astroBoy_walk_Maya.dae file as a rough polycount guideline.

Compensation:
- money (of course)
- name in the credits under character artist

PM me with your portfolio if interested for pricing and details.

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