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Normal Map Photography | ShaderMap Tutorials

Hi everyone, I've written another tutorial on how to use ShaderMap 3. This tutorial covers how to photograph a static object and produce a normal map from those photos using ShaderMap.

The basics of the tutorial are as follows:
  1. Setup your camera to take static photos of the object.
  2. Photograph the object four times each lighted from a different direction.
  3. Bring the photos into ShaderMap 3 using the Normal from Photos template.
  4. View the results in real-time and make changes to intensity.
To read the full tutorial: Normal Map Photography | ShaderMap 3


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Thanks for looking and if you want to learn more about ShaderMap 3 please visit: http://shadermap.com

To see what's new in version 3.0.4 checkout the docs page: What's New | ShaderMap Docs

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