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3ds Max Orientation Constraint Bug Open File workaround?

polycounter lvl 18
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oXYnary polycounter lvl 18
You know that visual bug with Orientation constraints on bones attached to controller objects? Even if you attempt local/world offset on/off, opening the file the bones pivot has been oriented differently. (Say the bones pivot is at an 15 degree angle, it pops it to 0)

Is there a way around this other than having an animation or reset transforms every time you open the file? Its a bit of a pain to open a different layer to select all controllers just to reset the transforms so the bones pop into place.

Assuming fixed on newer version (still using 2012), but would prefer if there is some workaround for this version?

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