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Contract Environment Artists - Rebellion, Runcorn

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Update 04-07-2015: We're still looking to expand our environment art team, with opportunities in both our Runcorn and Oxford offices. Get in touch if you're interested!



Original Post:

Hi all,

We're looking to recruit some contract environment artists at Rebellion Runcorn. Here's all the details with a link to the application page at the bottom. We look forward to hearing from you! :)
Vacancy:

More 3D Environment Artists are needed at Rebellion Runcorn, to work on some of Rebellion’s best-selling IP for 2 brand-new unannounced titles on PlayStation 4 and Xbox One and PC. This is a unique opportunity to work for a close-knit team at our satellite studio close to Liverpool.

You will need to be passionate about creating spectacular and convincing environments for games, talented and highly-motivated. A genuine interest in playing games is essential, especially the first and third-person shooters which the studio specialises in.

This is a full-time role based in-house at our Runcorn studio, on an initial 6-12 months employed contract basis (not freelance or agency). You must be able to legally work in the UK.

Experience:

We would prefer at least 1 year of professional games environment art experience, preferably including lighting as well as modelling and texturing, but we are open to a range of experience, from juniors to seniors, and responsibilities can be adjusted accordingly. Any experience of working on PlayStation 4 or Xbox One will be an advantage.

Please include a link to your portfolio of examples demonstrating outstanding visual and technical ability, high-resolution modelling in Maya/Max and/or Z-brush, and normal mapped game environments.

Responsibilities:

• Work with the design team to create, model and texture high fidelity 3D game environments for Rebellion games
• Create artwork to the highest visual quality whilst working efficiently to time and memory budgets
• Work to a functional and aesthetic brief, within technical constraints
• Be responsive to deadlines and work well under pressure
• Work effectively and prioritise own tasks
• Collaborate productively within a multi-disciplined team environment, liaising effectively with development staff in both Runcorn and Oxford

Skills:

• Expert ability with Maya or 3D Studio Max and Adobe Photoshop
• Create normal maps using Maya/Max, Photoshop, ZBrush or CrazyBump
• First-class texture creation skills including a comprehensive knowledge of multi-layered material/shader effects
• Any experience with PBR rendering systems and PBR material creation (Quixel or Substance) is an advantage
• Model and texture both high and low polygon environments, including terrain, buildings and props
• Strong technical understanding of console limitations and knowledge of efficient artwork techniques
• Strong UV mapping skills with efficient layouts
• Strong understanding of form, composition, colour and light in environments and architecture
• Ideally able to demonstrate understanding of real-time lighting and HDR techniques and their application in games. Understanding of particle systems would also be an advantage
• Ability to translate concept and reference artwork into 3D game assets
• Good communication skills, willingness to accept and follow direction


Apply here: http://jobs.rebellion.co.uk/vacancies/207/artist_runcorn_612_mth_contract/#vacancy_start

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