Made some adjustments. Added in normal maps and more distortion effects. Problem I'm running into now is that both Vimeo and Youtube screw up the video by compressing it to hell (even after I Media Encoded the file to YouTube or Vimeo settings) so that those nice details are all blurred out:
Going to have to try and bring out those details even more to counteract that issue then.
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, spline, 125 Posts, Join Date Aug 2010, Location San Francisco Bay Area
The liquid itself is looking really proper, good job there.
If I were you I'd focus on two more simple additions to really make the whole prop shine.
1: Add some cube mapping to your glass material to get some reflections coming in from the outside world. This should go a long way in making your glass material pop out more and be distinct from the liquid.
2: Another particle system that creates bubbles that come up and pop on the surface. This could be somewhat optional depending on how viscous you want your liquid to appear, but should be relatively simple to setup.
If you are, you could make them appear on the bottom (either with scaling them up when they spawn or changing the opacity), have them lay down there for a few seconds and then use velocity over life to make them go upwards.