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M37 Shotgun - Need help

Hi guys, so I'm following this really good tutorial on youtube on how to create a shotgun from scratch in Max.

[ame="http://www.youtube.com/watch?v=2Tgy0lBdJK0&feature=g-like"]Weapon creation tutorial - Part 1 (high poly model) - YouTube[/ame]

Huge props to Arenovalis for this great tut!!

Its my first time using Max instead of Maya and I've ran into a few problems on the bake and could do with some of you Max guys out there to help me.

Heres an image of a few errors.

Errors.jpg

From the bottom 2 images on the left, the bake looks....OK on the right hand side of the model, but messed up on the left...

Ive uploaded the ray miss check screen, as well as the normal and the type of errors im getting. From my experience in maya, they look like smoothing group errors, but I've used the textools tool, and created smoothing groups from UV shells, as the dude does in the tutorial.

I've seen people assign different objects colours in max before they bake. Would this help? Can you see where im going wrong.

Also, why on the ray mischeck screen does it only show half the model?

I'd love some help. Thanks in advance!

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