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Scaling Landscape Textures

Hi, I'm working on a Landscape and I have made the material with different layers for rocks, dirt and grass. I'm using a combination of far and close textures by changing the texture coords to reduce the tiling. However in areas which have steep terrain, this doesn't produce good results even after increasing the mapping scale in the texture coords. So I'd like to scale the X and Y values separately, but unfortunately terrain coords doesn't have that option. Is there any work around to this? Or would it be a good practice to replace the terrain coords with texture coordinates?
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