Author : Nate Broach


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Scizz's Avatar
Old (#1)
I recently reformatted my hard drive and lost all my bookmarks. But I remember a forum thread on UDK's website that had a general guideline I followed that told how tall and wide certain objects should be in unreal. (Windows should generally be X units above the ground and X units wide. Doors should be X units wide and x units tall etc.) I can't seem to find it again. Does anyone know what I'm referring to, if not does anyone have something similar?
Offline , spline, 226 Posts, Join Date Apr 2011, Location Pittsburgh, PA  
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gsokol's Avatar
Old (#2)
A quick google search finds this:

http://udkc.info/index.php?title=Unreal_unit

That what your looking for?
George Sokol
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Offline , dedicated polycounter, 1,412 Posts, Join Date Feb 2010, Location Champaign, IL USA Send a message via Skype™ to gsokol  
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Scizz's Avatar
Old (#3)
YESS!!! THANK YOU!!! lol i searched an hour and couldn't find it lolol
Offline , spline, 226 Posts, Join Date Apr 2011, Location Pittsburgh, PA  
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ikifenix's Avatar
Old (#4)
I found that 1UU = 1 3DS Unit = 1,8cm

For example, standar guy (IronGuard) in UDK at 1UU=2cm is 1,96m tall, using 1UU=1,8cm is 1,76m tall (for me 1UU=1,8cm looks more real).
Offline , null, 2 Posts, Join Date Jun 2012, Location 3dfx crypt  
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gsokol's Avatar
Old (#5)
Quote:
I found that 1UU = 1 3DS Unit = 1,8cm

For example, standar guy (IronGuard) in UDK at 1UU=2cm is 1,96m tall, using 1UU=1,8cm is 1,76m tall (for me 1UU=1,8cm looks more real).
Keep in mind that Epic likes to make their characters all slightly larger than the average person, so you might not want to use IronGuard as a realistic example.
George Sokol
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DeadlyFreeze's Avatar
Old (#6)
wooooooah no, people gotta stop quoting the UDK docs they are really outdated.

The defualt setting for UDK now is 1:1 with max, so 1 udk unit = 1 max unit = 1cm

Now the old scale that gsokol posted is still correct but you have to switch to DeathMatch in the world properties > default game type.
Offline , triangle, 273 Posts, Join Date May 2006,  
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