Scizz
created Unreal Dimensionson 06-01-2012 06:05 PM
I recently reformatted my hard drive and lost all my bookmarks. But I remember a forum thread on UDK's website that had a general guideline I followed that told how tall and wide certain objects should be in unreal. (Windows should generally be X units above the ground and X units wide. Doors should be X units wide and x units tall etc.) I can't seem to find it again. Does anyone know what I'm referring to, if not does anyone have something similar?
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, spline, 226 Posts, Join Date Apr 2011, Location Pittsburgh, PA
For example, standar guy (IronGuard) in UDK at 1UU=2cm is 1,96m tall, using 1UU=1,8cm is 1,76m tall (for me 1UU=1,8cm looks more real).
Keep in mind that Epic likes to make their characters all slightly larger than the average person, so you might not want to use IronGuard as a realistic example.