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Unreal 4 "fog volume"

polycounter lvl 12
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Rockley Bonner polycounter lvl 12
Is there a fog where would be solid enough to be a settling fog? I remember an option like that in UDK but unreal only has atmospheric and exponential and Ive played with both of them and I cant get a good solid volume to move up and down, if that makes any sense.

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