Home Full time/Part time work

Hardsurface Environment Artist - Valkyrie Entertainment

Valkyrie Entertainment is looking for a talented, team oriented Hardsurface Environment Artist to contribute to our projects. This is an on-site is a paid position. This position is for US residents only and relocation assistance can be provided for those living outside of the Seattle area.

Responsibilities:

• Modelling and texturing in-game environments based on concepts, 3D mock-ups and art direction specifications
• Modelling and texturing props for existing levels
• Modelling key level landmarks and props in high-poly
• Implementing assets into the game engine
• Defining shader effects and material properties for props and environment features
• Works under the supervision of the Art Manager and Art Director

Requirements:

• 4 years or more professional experience as 3D artist in the games industry.
• Excellent knowledge of 3ds Max and Photoshop.
• Strong experience in both modelling and texturing environments and props.
• Able to optimize low-polygon or mid-low-polygon models while taking aesthetic and technical. considerations into account.
• Strong understanding of environment art technical challenges and engine limitations.
• General knowledge of art and technical standards/constraints for modern games.

Assets:

• Knowledge of games engines such as Unity or Unreal
• Experience in high-polygon sculpting (ZBrush,Mudbox,etc).
• Ability to model vehicles for game use.


Please send us your current portfolio demonstrating the above skills as well as a current resume to our email below. Thanks and we hope to hear from you soon!

jobs@valkent.com

Replies

Sign In or Register to comment.