Thanks for the feedback, the sky is actually a placeholder udk asset
Not entirely sure what you mean by intense and muddy. By muddy I'm thinking sharpen to fix but sharpening it would make the texture seem more intense haha
Iv'e seen that video before but I forgot how awesome it was haha thanks! It does give me some good ideas for what I want to do with my scene.
Also here are some progress shots, nothing new with the assets, just placing em on a hillside and shaping the landscape to make it all work. Never realized how much time it took to drag around modular houses and flatten parts of a mountain :/