Home Unreal Engine

UDK - Making caves through Landscape

Hi I'm working on the landscape for my UDK project. And I need to make a cave and some other holes through the Landscape. I've tried removing a section, but that takes out a really huge chunk of it. Is there any way I could cut out the small individual faces from the landscape? I've attached a screenshot link below:

https://www.dropbox.com/s/nkv745luocrwcbu/Helm%27s%20Deep%20Landscape%20Trouble.jpg

The cave entrance will be near the red marked area. Currently I just have some placeholder static mesh rocks over there, but having individual rocks for a certain area in between the landscape stands out too much. My only other option is to make a static mesh, that looks a bit like a landscape and use vertex color on it. So I'd like to know if there is any way I can make it work with UDK's landscape itself. And if not possible, I'm welcome to other alternatives as well.

Replies

Sign In or Register to comment.