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Speed Tree for UE4 !

So stoked to get a chance to use speed tree in my current environment in UE4, the functionality of the trees in the new speed tree are amazing. Wanted to get some peoples opinions with or without experience of using speed tree in your environments and then applying to jobs with those environments. Do studios look down upon a enviro that uses speed tree and not the artist own custom trees? Or does it really matter how I add my foliage into my enviro in UE4 as long as it looks good. Thanks for any feedback.

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  • Eric Chadwick
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    I moved your thread to the Unreal section.

    It doesn't matter, as long as you explain specifically what you did in the image. For example, I didn't do the trees in these images, but they work well as portfolio shots because I explain exactly what I did. http://ericchadwick.com/img/mmo_worldbuilding.html

    This way the viewer understands how to evaluate your skills as an artist. This is the same for work done by a team... always good to explain what your specific contribution was.
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