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Modular Environment

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HTivey
polycounter lvl 8
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HTivey polycounter lvl 8
scr_by_htivey-d5lhecl.jpg

I'm modelling a modular environment for one of my assignments at uni :)
The concept is an abandoned apartment overlooking a city, with the main focal point being the interior of the building.

Here are some screenshots of my interior environment so far, but without the normal maps or any kind of rendering. The normals are done for most objects I want to stand out (eg. wall and floor textures).

I want to make any improvements ASAP before I go any further with it in UDK. This is my first try at a modular environment, and I need you guys to basically tear it apart for me if I'm going to get any better a this :)

Any feedback would be awesome ^_^

EDIT: CAn also be viewed here: htivey.deviantart.com/gallery/?catpath=scraps#/d5lhecl

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