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Hexagonal Dome

shirogatsu
polycounter lvl 5
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shirogatsu polycounter lvl 5
Is there any way to create hexagonal dome? I'm trying to combine my sky cubemap with hexagonal grid, but can't find a proper way for this. I've tried method with chamfering geosphere, but final 5/6polygonal sphere is distorted. I've tried to render cubemap with drawn hex grid, but it's getting distrotion on the pole. Sky paint can fix my problem, but plugin doesn't want to work with my Adobe photoshop CS6 :(
Edit: I'm understand it's impossible to get real hexagonal sphere, but maybe there is "unreal" way-around for this thing

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