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3DS Max 2012, vertex keep shifting/moving by themselves

Yo, so im kind of new to max.

Anyway, when i convert a basic box for example to an editable mesh or poly, and then select a vertex they seem to shift or move out of position by themselves. Usually by at least 1mm.

This may not sound like much, and isnt really viewable on realistic view, but looks horrendous on wireframe.

Say i have a vertex at floor level, i select it and press the move transform button to move it, they very often move or shift by themselves slightly for no reason.

Just selecting them sometimes makes them move and shift by 1mm. What the hell is this? Anyone know? Thanks.

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