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Frump's Avatar
Old (#76)
This turned out excellent, and it was entertaining watching it develop on stream. Also I think konstruct's crits are pretty spot on.

Great job, man.
Kyle Parsons
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xK1NGxOFxSKAx's Avatar
Old (#77)
Offline , spline, 130 Posts, Join Date Jan 2010, Location San Diego Send a message via AIM to xK1NGxOFxSKAx Send a message via MSN to xK1NGxOFxSKAx Send a message via Skype™ to xK1NGxOFxSKAx  
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Avanthera's Avatar
Old (#78)
Nice man! I've been trying to watch your live streams, pretty fun stuff. I'll expect a new project started and streaming by the end of the week!!!

jk jk
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dproeder's Avatar
Old (#79)
OOOoooo. Livestreams....pleasure coma.... But d00d you got to talk to that website... They are making me watch commercials for Walmart in Spanish. Its just...Its just confusing me. Btw Thanks for doing that paint over on my Stoney Cog Sword piece. You got me rethinking some stuff. I remodeled the blade and put some jagged edges in the silhouette. I'm going to watch your texturing process tmw on Fancy Pants McGilacuty the 3rd and apply it.
Offline , spline, 195 Posts, Join Date Apr 2011, Location South Carolina Send a message via Skype™ to dproeder  
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daphz's Avatar
Old (#80)
Holy crap! Thanks for all the kind words guys! Really appreciate em. Also I'm glad you guys are enjoying the streams, and even learning some things despite my joking and antics

@EiGHT - I used a regular biped in max to rig the arms, then moved lots of verts around, kinda messy but it works

@texelion - I did sharpen, but tried to keep it subtle. The DoF in marmo might even make it look more soft. thanks for pointing that out!

@konstruct
- I was using a black outline in marmoset. I'll tone it down or get rid of it. Presentation is something I still really struggle with >_<

I'll go back and tweak my presentation. I'm fond of that pink light but I'll tone it way down haha I'll probably kill that black outline too.

Will have new presentation up soon, thanks once again everybody!

Last edited by daphz; 04-12-2012 at 02:02 AM..
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dproeder's Avatar
Old (#81)
Yo I was watching your Live Stream on creating your base textures, and I think this would help. You mentioned you wished you had created Mask Bakes when laying down your base colors. This is a fast easy way to do it in Photoshop.

http://www.polycount.com/forum/showthread.php?t=97775
Offline , spline, 195 Posts, Join Date Apr 2011, Location South Carolina Send a message via Skype™ to dproeder  
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gilesruscoe's Avatar
Old (#82)
Quote:
Originally Posted by dproeder View Post
Yo I was watching your Live Stream on creating your base textures, and I think this would help. You mentioned you wished you had created Mask Bakes when laying down your base colors. This is a fast easy way to do it in Photoshop.

http://www.polycount.com/forum/showthread.php?t=97775

Baking masks doesn't just mean the UV islands (those are in the alpha channel of your bakes from Xnormal anyway). They cover tons of stuff, like i normally mask off all the rivets/screws on a hard surface model and seperate out all the different materials too, like metal and plastic etc.
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dproeder's Avatar
Old (#83)
Quote:
Originally Posted by gilesruscoe View Post
Baking masks doesn't just mean the UV islands (those are in the alpha channel of your bakes from Xnormal anyway). They cover tons of stuff, like i normally mask off all the rivets/screws on a hard surface model and seperate out all the different materials too, like metal and plastic etc.

I see. Well I guess whenever you don't have normals, it could come in handy.
Offline , spline, 195 Posts, Join Date Apr 2011, Location South Carolina Send a message via Skype™ to dproeder  
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urgaffel's Avatar
Old (#84)
That is one sexy gentleman. As for the outlines, not sure how much control you have in Marmoset but you could do the old "duplicate mesh and invert normals" trick to get complete control over the colour. All you need to do is block colour the texture on the inverted mesh so you could have a dark orange-y colour for the skin outline, a dark green for the coat and so on. Of course, that might make it look a bit too multi coloured so maybe just have a 2-tone outline or if you can change the outline colour in marmoset, maybe go for a dark, desaturated brown colour...?
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