Author : afisher


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100Chihuahuas's Avatar
Old (#26)
@DustinBrown Nice crits!
1. Hey, good eye! I have been using dog skeletal reference. Maybe I should rename this piece to "skeleton dog"! I'll try bringing his head down and see if that makes him a bit more menacing.
2.Hmm, I may have to test this out as well!
3. Yeah, I did not place as much fur on the rear end as the concept has, was trying to cut some geo. I'll consider playing with this, too.
4. Agreed!
5. Yeah, I decided to go more of the bone and fur route, rather than a ton of decaying flesh. This is a PG-rated enemy : )

Thanks for the crits (@Piotr too), they're much appreciated
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100Chihuahuas's Avatar
Old (#27)
Made some quick color variations and made some geometry changes to the fur and tail. Pose changes coming soon

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100Chihuahuas's Avatar
Old (#28)
I made a quick rig and am monkeying with posing!

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sipher3325's Avatar
Old (#29)
This is awesome.
It's a trap!!!
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100Chihuahuas's Avatar
Old (#30)
I am trying to figure out some nice poses for an action shot! Here are the wolves thrown in UDK. Once I get a nice composition, it is onto lighting it nicely!
Then I will add some cool glowing smokey eyes

@sipher3325- Thanks



Last edited by 100Chihuahuas; 12-04-2012 at 10:37 AM..
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100Chihuahuas's Avatar
Old (#31)
I rarely light things, and would appreciate input on what I have below. I want it to be nice and moody and fun, but I also want it to look nice and professional. Hmm

Crits please!


Last edited by 100Chihuahuas; 12-04-2012 at 02:42 PM..
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toolpaddz's Avatar
Old (#32)
As you got so much blue in there, did you think of adding an orange light contrast? If you'd like the eyes to remain blue, try and let the scene get some orange tones by adding an orange light coming from the left side for example.
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100Chihuahuas's Avatar
Old (#33)
@Toolpaddz Hmm, thanks tool. I actually do have an orange light in there on the left, but I guess it must not be that noticeable! I might have to try pumping it up a bit now
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AlexCatMasterSupreme's Avatar
Old (#34)
It could be better, I honestly can't tell why but it's bothering me, it's not bad, that's good. But it could be a lot better, it might be the fact the background is pure black that's holding it back, maybe a darker blue (really dark) or medium or dark grey would be better.
It looks like (from the AO) that you're using Cryengine in a visarea.
If so just use some fog.
Also you could use POM on those rocks to make it a little more exciting.

It's not back, I feel that the subject lacks some material definition and looks a little odd. I just can't put my finger on why.

If you are using Cryengine taking screen shots at quad HD and then resizing them would do a lot to help with that aliasing. http://www.crydev.net/viewtopic.php?f=311&t=92863

Hope that helps.
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100Chihuahuas's Avatar
Old (#35)
@AlexCatMasterSupreme; Thanks for your notes, I agree that it is lacking something. Thanks for the fog idea : )
I am actually using UDK, so I am a little bit stumped on how to render out a super-large image to help with the aliasing. I have done it before with some help from the Kismet and a little bit of code, I really wish UDK had an easy "render to image" button!

I changed up the ground to be less blue, and painted in some grass for some oomf. Added a few tiny smoke whisps in PS

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RiotForQuiet's Avatar
Old (#36)
I really like the way this has turned out! Great work!
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