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UDK 3 - Normal looks rubbish :(

polycounter lvl 3
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TheAxiom polycounter lvl 3
Okay so I've imported the normal as TC_NormalMap and I've tried flipping the green channel but no luck.

In UDK

whIicUL.png

In UDK with green channel flipped

Ln3kbjK.png

In 3DS Max

KrPgzCG.png

Normal map

bjvEuCo.png

UDK nodes (as you can see I've tried multiplying it)

7ffNAZA.png

My smoothing groups are set to my UV islands. I feel as though my the normal map isn't recognizing the smoothing groups in UDK. I do have it ticked in my FBX export.

This is my import

M8iWXh8.png

And MAX FBX export settings

dSGGfxa.png

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