Author : ysalex


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Prodigga's Avatar
Old (#1)
I feel like the odd one out here. Everyone produces such amazing work. Seriously, I have not once stumbled upon a thread here where I thought to myself, gee that guy needs to work on his X'.

Well, actually, there was a couple of threads like that in the WIP section, but then i'd flick 20 pages forward in the thread and suddenly the original posters work has become spectacular - you guys give some amazing feedback that really help home in the skills of those artists.

Its so intimidating but exciting at the same time. I am just glad to have found a community full of artists who take so much care in their work.

I am a games programmer (Almost finished my course @ Qantm College), but I've got a passion for map making. I am no game designer, and my experiance in designing maps with good level flow etc is lacking, but i've been modelling on and off for years (enough to be fermiliar with all the concepts, not enough to be able to produce great work (yet )), I am planning on recreating some concept artwork of a scenary to fermiliarize myself with the tools, and am looking forward to hearing your feedback. I've got lots of questions, and you have all made me very excited

Last edited by Prodigga; 08-17-2012 at 11:30 PM..
Offline , null, 19 Posts, Join Date Aug 2012, Location Melbourne, Australia  
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Kurt Russell Fan Club's Avatar
Old (#2)
Nobody else has replied, so I've got to assume you're talking to me har har


Hey, which Qantm are you at?

Start a thread in P&P and start posting work on that environment!
mike blackney
Grillen Verboten!
Offline , triangle, 399 Posts, Join Date Dec 2010, Location Melbourne  
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Snacuum's Avatar
Old (#3)
Don't worry. It's that amazing stuff that simply gets the most attention, and since this is a regular internet forum it bumps up when they post. You're right that most here are shy about posting their work (or more likely are not producing as much.) But there's still plenty of amateur work here, and if you do want to show stuff and receive faster feedback, try and join the Polycount University Skype group where you can talk to other polycounters (especially amateurs) about doing more and better work (like a classroom!)
Offline , polygon, 553 Posts, Join Date Sep 2009, Location Melbourne, Australia Send a message via MSN to Snacuum  
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SCB's Avatar
Old (#4)
Google+ Hangouts is good for this aswell, always friendly and fun, and most people are happy to chat and help each other out. Just sub to this link so you know when hangouts are a happening.
Offline , polygon, 665 Posts, Join Date Aug 2011, Location Edinburgh  
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Prodigga's Avatar
Old (#5)
Oh very nice, I will definitly give skype/G+ hangouts a go sometime.


I have just entered my holiday. I get a 3 week break. Plan on working on something personal in UDK - doing games development for homework saps the joy out of it. I'll open up a thread once I do. I played around a little earlier with UDK. I hated it when I first came in contact with it a couple of years back. It was amazingly buggy, and I found it hard to believe that it was being used in the industry. They have improved so much now, and I find it so smooth to work with!



@Kurt, I go to the institute in Melbourne, Australia!
Offline , null, 19 Posts, Join Date Aug 2012, Location Melbourne, Australia  
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Kurt Russell Fan Club's Avatar
Old (#6)
Quote:
Originally Posted by Prodigga View Post
@Kurt, I go to the institute in Melbourne, Australia!
You should totally say hi to the programming lecturer for me, we're good friends
mike blackney
Grillen Verboten!
Offline , triangle, 399 Posts, Join Date Dec 2010, Location Melbourne  
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Old (#7)
Haha, will do ! You mean Mike right? (Our previous lecturer (Rob) left very recently!)
Offline , null, 19 Posts, Join Date Aug 2012, Location Melbourne, Australia  
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