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3DS Max Modifier stack question

polycounter lvl 5
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Pegbird polycounter lvl 5
I'm a long-time Maya user who is trying to become more familiar with 3DS Max.

Everytime I select an object it jumps to the top of the modifier stack and none of the editable poly functions are available. I keep having to click "editable poly" before resuming work on the model.

Classic example, I apply turbosmooth and then everytime I select that object it defaults to turbosmooth instead of editable poly.

Is there a way to avoid this?

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