Originally Posted by respawnrt
Hi, i use turbo tools(the uvshells script is there) and xoliul shader2 with quality normal maps enabled.You can enable them via a script in xoliul shader folder.
Cool, those seem like they are more frequently updated, thanks
I have always wondered though, what do industry professionals use? I mean you would figure that something so necessary might have already been built into 3ds max, its frickin 2012....
Do they rely on community based plugins and scripts too?