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[Source] CSGO, De_Fracture. Criticisms/Advice for newbie, please?

kinggambitben
polycounter lvl 4
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kinggambitben polycounter lvl 4
I dont attend any art/game design school so I never really learned much about environment art, so I'd really appreciate it if I could get the hard facts on what I need to improve on (whether it's the modeling, texturing, or environment art in general).

It's been roughly a year since I started and I'm still torn between focusing on environment art and focusing on level design/building. Feels like progress is slow as hell since I'm working on big projects like this. Should I specialize or is there actual room in the industry for people who do both?

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Here's the Steam Workshop page for more pics:
http://steamcommunity.com/id/kinggambit/home
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