Home Technical Talk

Yellow parts in my normal map

polycounter lvl 7
Offline / Send Message
Moltar polycounter lvl 7
Hey folks! You have always been helpful with any issues I have so here is another :)

Basically the text in my normal map turned yellow during the bake (I used Xnormal with a cage) normally that means your normals are flipped so naturally I opened max to fix that, except the normals were fine. They were already facing the correct way.

Can't think of any other reasons why this is happening, can anyone help?

P.S The text was exported from Photoshop then made 3D inside 3dsmax.

W9NbrXY.png

Replies

Sign In or Register to comment.