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Inventory System

So I am making a very basic adventure game in UDK. Am an artist so I am noobish to UDK and kismet. I was wondering what is the best way to
  1. Create a Non-Weapon Inventory
  2. Put items you pick up inside
  3. Use your scroll wheele or w/e to switch between inventory item that is held
  4. and setting off a trigger when the correct item is held and a button is pressed

So im assuming that i will be creating a variable for each item I can pick up in game (only 4... ya its not exactly a GAME game) and set a switch to only unlock when that variable is true but having the whole inventory system and being able to scroll between items and making sure i have that item in hand when hitting that switch i simply don't know

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