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How do I remove the type bar in UDK whilst using a GFXMovie?

Hey guys,

I have created a form (which uses Flash, Scaleform and UDK)

Everything is working fine although when the user types in either 'T' or 'Y' into the text field i get the UDK prompts to search for a code along the bottom of the window. (see image 1)
How do I disable this feature whilst I am inside a GFXMovie in UDK? Is there a simple option in Kismet that could prevent this? (See image 2 for my Kismet set up!)

(PS. I realise the sentance under the name entry is written wrong, dont worry this isnt my final version!)

IMAGE 1:

6maz.jpg


IMAGE 2:

9zmg.jpg


Many Thanks

jonm4y

Replies

  • r4ptur3
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    r4ptur3 polycounter lvl 10
    Make a Key/Button Pressed node (new event --> input) and set it to detect T and Y. UDK should listen for both those keys and override the console bar. Since nothing is hooked up to the node nothing will happen. Hope this helps!
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