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General rule of thumb when pricing 3D art Work

polycounter lvl 6
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rorozilla polycounter lvl 6
Hey guys, this might be the wrong section, but I have a couple questions concerning what is standard pay for freelance work.

I've been doing it for the last couple of months now, and I generally get the scope of the project and estimate the total price then. But I've recently been asked to give out a break down sheet of the different stages of the art pipe line.

What would you expect to be payed (as an artist) or pay (as a buyer) for these specific tasks for a low poly (2000K tri) humanoid with simple extra features (jaw, tail, ears, etc) and hand-painted style textures?

Here is what I guesstimate but dose it sound reasonable? Am I undervaluing certain tasks?

Modelling - 300$
Rigging: 300$
Skinning: 100$
UV: 100$
Animations: -+100$ (per animation)
Texturing: 300$



Thanks a bunch!

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