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3D Artist Looking for Work

chilemang
polycounter lvl 9
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chilemang polycounter lvl 9
Hello my name is Michael Cabezas, I have experience in AAA quality video game production. I am interested in all aspects of 3D design, and video game design. I am actively seeking freelance or full-time opportunities.


Michael Cabezas
https://www.artstation.com/artist/cmcabezas
https://www.linkedin.com/pub/mike-cabezas/4a/2b3/bb9
c.michael.cabezas@gmail.com |815-549-7485

Work Experience

Associate Artist | NetherRealm Studios (WB Games)                 Sept. 2015 - June 2016 I August 2014 - May 2015
Games: Injustice Mobile , Mortal Kombat X Mobile

Modeled and Textured Assets from concept including, weapons and props
High to Low Poly modeling and baking, repurposing assets and characters to fit mobile game guidelines and efficiency
Creating textures, diffuse, normal, specular, emissive and reflective maps
Texture atlasing to produce efficient textures to be used by multiple meshes
Combining mesh groups, while reducing unneeded polys, optimizing meshes, and uvs
Work with lead artist to construct levels packages materials, and make improvements where needed through the game design pipeline

Contracted 3D Modeler | Meemo LLC March 2014 – Current
Projects: Nickelodeon Rewind, Fender Collection, The Walking Dead Collection

Model and texture assets for Xbox Live Platform to be rigged and animated
Model concept to bring licensed IP to life such as characters, props, and assets
Optimized models to be efficient for budget of platform
Reported to Art Director to further optimization of models

3D Modeler Intern | Meemo LLC October 2013 – March 2014

Modeled and Texture Assets for the Xbox Live Platform
Optimized models to be efficient for budget of platform
Reported to Art Director to further optimization of models
Education

The Illinois Institute of Art – Chicago Graduated September 2013
Bachelor of Fine Arts, Game Art & Design

Skills/Software

Autodesk Maya (3D modeling, UVing, lighting)
Photoshop (texturing, digital painting)
Zbrush
Crazy Bump (normal mapping software)
xNormal (high to low poly and texture baking)
After Effects
Microsoft Suites (Word, PowerPoint, Excel)
After Effects
Unity 3D
Unreal Engine
Ndo (normal mapping)
Ddo (material texture editor)
Unreal Engine 3/4
Marmoset Toolbag
3DS Max
Substance Painter

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