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Union Pacific Big Boy

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BertR polycounter lvl 7
~Oh boy, makin' that Big Boy.

Hi guys. I've been working on this piece for over a year, in the few available free times. It's an (as the title suggest) Union Pacific Big Boy. Though it has #4014 on one of it's plates, it's not based on one specific model (they vary slightly).
Still need to add some more geo (mostly at the back), wires, pipes, bolts etc. But impatient as I am, I thought I might show it already.

Any crits or feedback is welcome ofcourse ^^


bigboy_2407.png

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  • ClusterOne
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    ClusterOne polycounter lvl 4
    Looks really solid. The mere thought of the exploding this for the bake gives me nightmares lol. Good luck man!
  • BertR
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    BertR polycounter lvl 7
    Added some small details, did a quick and bad render :'D
    Think I'll call the highpoly done for now.

    I'm planning to bake this, but as Cluster says; that'll be hell!
    Anyone tips? What'd be a reasonable tricount nowadays. Should I create one big texture, or break it up in multiple?

    @Cluster; Thanks, indeed a nightmare, but result should be satisfying ^^

    bigboy_0710.jpg
  • BertR
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    BertR polycounter lvl 7
    So, I finished unwrapping the lowpoly model (image below).
    Still not completely sure how to pack my UV's. I'm thinking of multiple set:
    -Front carriage
    -Under carriage / Wheels etc.
    -Top + cabin

    a0npwqb.jpg
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